Add crafting #55
Owner
- detect when player tries to craft something in inventory (items in the crafting slots)
- detect when player tries to craft something in a crafting table
- load all recipes from generated json files into data crate
- check if player has a valid crafting recipe
- place right item in output slot and take items from crafting field accordingly
- [x] detect when player tries to craft something in inventory (items in the crafting slots)
- [ ] detect when player tries to craft something in a crafting table
- [x] load all recipes from generated json files into data crate
- [ ] check if player has a valid crafting recipe
- [ ] place right item in output slot and take items from crafting field accordingly
complexity
high
type
feature suggestion
importance
high
labels
begin implementing logic to detect if player tries to craft something in
add logic to craft acacia planks #55
make crafting acacia logs mostly work as expected #55
add recipe data to data crate and Game struct using new
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complexity
high
complexity
low
complexity
medium
importance
high
importance
low
importance
medium
type
bug
type
chore
type
feature suggestion
type
missing feature
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Reference
thetxt/oxide#55
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