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0.9.0
StableAll checks were successfulBuild, test and push / build_server_docker_image (push) Successful in 26m4sBuild, test and push / clippy (push) Successful in 2m4sBuild, test and push / test (push) Successful in 19m25sBuild, test and push / formatting (push) Successful in 17sBuild, test and push / push_server (push) Successful in 11sreleased this
2026-09-22 18:38:50 +02:00 | 0 commits to main since this releaseOxide version 0.9.0 (codenamed Cork) adds pathfinding to entities, improves their collision detection and adds more hostile mobs.
Added Features/Enhancements:
#88 - Add more hostile mobs
#89 - Spawn new hostile mobs under right conditions
#90 - Make zombies attack nearby players
#91 - Make creepers explode on players
#92 - Make Skelletons shoot players
#93 - Add attacking behavior to more mobs
#94 - Spawn friendly mobs under right conditions
#97 - Implement pathfinding for entities
#98 - Improve collision detection of entities
#106 - Added permission system (Thanks @Fix448)
#108 - Added the feature that the server has a icon (Thanks @JRBlockkop)Fixed Bugs:
#95 #105 - Generate full end platform (Thanks @JRBlockkop)
#96 - Fix overwriting blocks with a smaller hitbox
#111 - panicked at lib/src/types/game.rs:95:129Also see the milestone and PR #119 for this release for additional information.
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Source code (ZIP)