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0.8.1
StableAll checks were successfulBuild, test and push / formatting (push) Successful in 10sBuild, test and push / clippy (push) Successful in 1m0sBuild, test and push / test (push) Successful in 3m22sBuild, test and push / build_server_docker_image (push) Successful in 3m28sBuild, test and push / push_server (push) Successful in 12sreleased this
2026-05-27 18:30:53 +02:00 | 1 commits to main since this releaseJust a quick bugfix, because I had all dimensions in dimensions/ instead of dimensions/minecraft/
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0.8.0
StableAll checks were successfulBuild, test and push / formatting (push) Successful in 14sBuild, test and push / clippy (push) Successful in 1m39sBuild, test and push / test (push) Successful in 4m20sBuild, test and push / build_server_docker_image (push) Successful in 4m48sBuild, test and push / push_server (push) Successful in 14sreleased this
2026-05-27 18:19:23 +02:00 | 2 commits to main since this releaseOxide version 0.8.0 (codenamed Waynesboro) adds the nether and end dimension, unloads chunks that are not close to players and adds mob drops, amongst other things.
There is one breaking change:
Your existing worlds from 0.7.0 will no longer work! You need to manually move the dimensions and other data files around to comply with the new Minecraft 26.1 directory structure. Worlds created in 26.1 should work.Issues closed:
Features:
#83 #84 - add server name; thanks @JRBlockkop
#80 - update on disk world/data storage to match vanilla 26.1 format
#79 - unload chunks
#78 - Add support for nether and end dimensions
#76 - Mob drops
#36 - Use buffered IO for packet processingBugs:
#77 - Milking a cow replaces stack of buckets with single milk bucketChores:
#73 - add central function to summon item entity
#72 - Add method to CommonEntityTrait to send Entities metadata to all players
#70 - Use &'static str for NbtTag type instead of StringAlso see the milestone and PR #87 for this release for additional information.
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0.7.0
StableAll checks were successfulBuild, test and push / formatting (push) Successful in 10sBuild, test and push / clippy (push) Successful in 57sBuild, test and push / test (push) Successful in 3m25sBuild, test and push / build_server_docker_image (push) Successful in 3m32sBuild, test and push / push_server (push) Successful in 12sreleased this
2026-04-26 13:27:07 +02:00 | 56 commits to main since this releaseOxide version 0.7.0 (codenamed Coleman) adds basic farming features.
Issues closed:
Features:
#57 - Item on ground decay
#61 - Tilling dirt to farmland
#62 - Planting seeds on farmland
#63 - Plant growth
#64 - Water soil
#65 - Breeding of animals
#66 - Baby animals grow up
#67 - Chicken lay eggs, eggs spawn baby chicken
#68 - Milking cows
#69 - Water bucketsOther:
#60 - Use channels for packet_send_queuesAlso see the milestone and PR #75 for this release for additional information.
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0.6.0
StableAll checks were successfulBuild, test and push / formatting (push) Successful in 9sBuild, test and push / build_server_docker_image (push) Successful in 4m5sBuild, test and push / test (push) Successful in 4m4sBuild, test and push / clippy (push) Successful in 1m20sBuild, test and push / push_server (push) Successful in 17sreleased this
2026-03-19 17:48:42 +01:00 | 88 commits to main since this releaseOxide version 0.6.0 (codenamed St. Pierre) adds crafting and smelting.
Issues closed:
Features:
#55 - add crafting
#56 - add smeltingAlso see the milestone and PR #59 for this release for additional information.
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0.5.1
StableAll checks were successfulBuild, test and push / formatting (push) Successful in 13sBuild, test and push / clippy (push) Successful in 1m1sBuild, test and push / build_server_docker_image (push) Successful in 3m14sBuild, test and push / test (push) Successful in 3m49sBuild, test and push / push_server (push) Successful in 13sreleased this
2026-03-04 18:53:32 +01:00 | 121 commits to main since this releaseIncrease food_exhaustion_level of player when they swim, sprint, jump and mine
Also adds basic support for loot tables. Replaces the hand crafted logic to determine which items a mined block should drop with the loot tables.
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0.5.0
StableSome checks failedBuild, test and push / formatting (push) Successful in 12sBuild, test and push / clippy (push) Successful in 49sBuild, test and push / build_server_docker_image (push) Has been cancelledBuild, test and push / test (push) Has been cancelledBuild, test and push / push_server (push) Has been cancelledreleased this
2026-02-14 11:16:40 +01:00 | 138 commits to main since this releaseOxide version 0.5.0 (codenamed Lucknow) adds basic survival mode.
This includes a gamemode command, health and hunger.Issues closed:
Features:
#30 - let players pick items up
#43 - Add gamemode command
#44 - Save/load gamemode of players
#45 - Make blocks drop items when mined for players in survival mode
#46 - Make players take damage when hurt
#47 - Add basic hunger system
#49 - Add config for default gamemodeBugs:
#48 - dont panic when trying to interact with a block that has no blockentity attachedOther:
#51 - Make sure item stacks with multiple items get dropped properly upon player death
#50 - Make sure hunger gets reset on respawnAlso see the milestone and PR #52 for this release for additional information.
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0.4.0
StableAll checks were successfulBuild, test and push / formatting (push) Successful in 11sBuild, test and push / clippy (push) Successful in 57sBuild, test and push / build_server_docker_image (push) Successful in 2m34sBuild, test and push / test (push) Successful in 2m39sBuild, test and push / push_server (push) Successful in 12sreleased this
2026-01-19 16:46:03 +01:00 | 185 commits to main since this releaseOxide version 0.4.0 (codenamed Astoria) focuses on a lot of behind the scenes work.
This includes lots of refactoring leading to (hopefully) better maintainability and performance.Issues closed:
Features:
#12 - Add curved stairs
#13 - Update surrounding blocks when placing/breaking glass panes/iron bars
#14 - finish implementing serialization/deserialization of SlotComponent
#15 - add proper type for server links, handle TextComponents and varint enums for link text
#18 - implement missing SlotComponent variants
Chore:
#17 - add proper types in PlayerAction packet
#20 - implement proper struct for ping request packet
#21 - PlayerInfo: proper logic for updating players instead of removing and readding all
#22 - actually check if player is on ground when spawning them in
#23 - move sending keep alive packets to game loop
#31 - add separate const/config for radius of chunks to send to player
#34 - add function to get and increase entity_id to game struct
Bugs:
#33 - Detected missed or reordered message from server, when second client joins after first sent a message already
Other:
#35 - Run rustfmt --check in CI on pushAlso see the milestone and PR #42 for this release for additional information.
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0.3.1
StableAll checks were successfulreleased this
2025-10-28 16:39:30 +01:00 | 291 commits to main since this releasefix bug that caused the game to crash when EntityTickOutcome of RemoveSelf or Updated was returned for an entity outside of a loaded chunk in the main game loop
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0.3.0
StableAll checks were successfulreleased this
2025-10-27 17:46:24 +01:00 | 293 commits to main since this releaseOxide version 0.3.0 (codenamed Todos Santos) focuses on adding intial support for entities.
Entity support is still limited to a few common entities, like creepers and cows and is generally very rough around the edges.Adds the
/summonand/givecommands to summon entities and items respectively (picking up items is not supported yet).
You can blow up a creeper using flint and steel!
Adds basic entity AI (creepers move towards closest player and cows roam around).Issues closed:
- Features:
- Bugs:
- #24 - fix chunks not loading after teleporting
Also see the milestone and PR #32 for this release for additional information.
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0.2.0
StableAll checks were successfulreleased this
2025-10-04 17:32:54 +02:00 | 336 commits to main since this releaseOxide version 0.2.0 (codenamed Trinity) focuses on adding support for block entities. For now this includes:
- chests (and others with inventories)
- furnaces (smelting raw iron only with coal for now)
- signs
There also some other notable changes including:
- functional doors, trapdoors and fence gates
- additional configuration options (#10), thanks @Opoodoop
- sneaking to place blocks on blocks that would otherwise be interacted with and to greet other players :)
Also see the milestone for this release for additional information
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